If you are looking for a good SNES emulator the best one is probably SNES9x 1.53. Do not know anything about the GT. You can input any code you want into the 9x and it runs games better than the zsnes. So first of all, is it a known bug that Pro Action Replay cheats do not work in RetroArch? I’ve tried both on my computer and on my RetroPie with no luck, and I’ve seen a bunch of people with the same issues. Game Genie Codes however don’t give me any trouble. Second of all, how come Genesis only has Pro Action Replay Codes available with the auto update? Even at the place below, there are no genesis cheat files. ![]() I was trying to cheat at Streets of Rage 2 this afternoon and I couldn’t do it. Now you may be thinking, “Why don’t you quit your bitching and do something about it”. “FINE!” I wrote a python script which scrapes this place for cheats and spits out.cht files. I tested Streets of Rage 2 and the cheats worked. ![]() Firmware download iphone. Just to be thorough, I checked Altered Beast and it works too. Others might be broken. I don’t know. Finally, I keep getting “Invalid file” when I try to upload files here. So I put them in my google drive instead. Hopefully someone smarter than me can upload them correctly. Maybe add them to the RetroArch git Repo. Game Genie cheats for genesis Python scraper: No rights are reserved, feel free to fix up my shitty coding, modify this to grab nes/snes/pong cheats, or to take over the world. So, after doing a little reading, I came across this: “PAR codes that don’t use the address and 4 values after that are automatically deleted. Example: FFFEEE:0001 is acceptable. FFFEEE:01 is not” Guess what? Streets of Rage PAR Codes all follow the FFFEEE:01 format. After I added those missing 0’s, all of my cheat codes work – Game Genie and PAR. I use Genesis Plus GX. I have no clue if this works on other emulators. I’m sorry I said that there was a bug in RetroArch, when there wasn’t. Bash batch script to fix cheat code format Set of new PAR cheat codes for genesis that work for me with Genesis Plus GX. This morning I was playing around with some SNES games and I found that the default cheats are mostly working (snes9x2010). The codes that didn’t work were the ones that took the form XXXXXXX+YYYYYYYY. Can anyone confirm that this is an issue? Is this issue common to all systems? It is the intention of RetroArch to split these codes and enter them separately into the emulator, or is this ‘+’ style formatting just a vestige of copy pasta from the code databases? In other words are the codes failing due to a bug in RetroArch or a bad cheat file? If it’s the latter, I can try to fix up the cheat files to split these types of codes over multiple lines, but I’m hesitant to do that because it will clutter up the file, and also the cheat input screen. If it’s the former, perhaps we could work on getting RetroArch to split these codes automatically and behind the scenes? I’m happy to help, if someone can point me to the location in the code where these changes need to happen (and tell me how to compile it).
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